
Mars Rover Coding
This is an interactive workshop where your students will use computing and problem-solving skills to code a Lego Spike rover to drive on a simulated Martian surface. Using coordinates, angles and measurements, they will use trial and error to program the Mars rovers so as to complete challenges in one motion.
We run this workshop catered to KS2, KS3 and KS4:
- Mars Rover Challenge - KS2
- Mars Rover Explorer - KS3/4
Note: Unfortunately this workshop is not available as outreach
Recommended: Years 7-11
Curriculum Links:
- Computing
- Coding
- Problem solving
- Programming
- Robotics